Jun 02, 2009, 09:41 PM // 21:41
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#41
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Jungle Guide
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The PC Gamer article of so long ago said something about adaptive armor for different classes, probably talking something along those lines. I doubt they'll put in too much customization... certainly not extreme like CoH because they load so much other stuff into the game.
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Jun 02, 2009, 09:59 PM // 21:59
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#42
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Jungle Guide
Join Date: Jan 2009
Location: US
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Too bad they just can't just borrow some Sims technology for ultimate customization.
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Jun 05, 2009, 04:09 AM // 04:09
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#43
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Forge Runner
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Quote:
Originally Posted by kunt0r
1px wide weapons? Do you have a CRT from 1993?
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Not all, but most really are. If you look at a weapon from the top, particularly swords, they look pretty thin, that never bothered me though...
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Jun 05, 2009, 10:16 AM // 10:16
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#44
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Chrisworld
Not all, but most really are. If you look at a weapon from the top, particularly swords, they look pretty thin, that never bothered me though...
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More so with Prophecies and weapons that were around in the betas
However its something that more recent skins have steered away from...
Its especially funny looking at some of the BIG sword/axe skins and then seeing them disappear when I look at my character from the right angle because they are only 1pixel
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Jun 05, 2009, 10:22 AM // 10:22
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#45
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Academy Page
Join Date: Jun 2008
Guild: Fashionistas Wear [DKNY]
Profession: E/Rt
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Quote:
Originally Posted by refer
Too bad they just can't just borrow some Sims technology for ultimate customization.
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I agree! My Sims 3 game arrived the other day and GW has taken a back seat since. The level of customization is amazing.
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Jun 06, 2009, 04:07 AM // 04:07
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#46
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Longasc
"Kadatta, Harathi Centaur" - even more interesting than the char customization. Who has heard of the Harathi Centaurs before?
Sounds Elonian, but was Elona not to be firm in Palawa Jokos grip? I thought we get only Tyria without Elona in GW2, at least on release.
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The Harathi could always be what the Maguuma Centaurs call themselves. Or they could be from a region of Tyria not currently accessible to us...
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Jun 06, 2009, 04:32 AM // 04:32
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#47
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Lonesamurai
More so with Prophecies and weapons that were around in the betas
However its something that more recent skins have steered away from...
Its especially funny looking at some of the BIG sword/axe skins and then seeing them disappear when I look at my character from the right angle because they are only 1pixel
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Do not doubt Guild Wars weapon sharpening technology.
__________________
And the heavens shall tremble.
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Jun 06, 2009, 05:27 AM // 05:27
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#48
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Frost Gate Guardian
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I'm not even convinced GW2 will ever be released. I tend to think funding will run out and NCSoft will drop the title, or with all the pending lawsuits against NCSoft, they'll just liquidate Anet's assets.
Think about it though, even if it does manage to see daylight... by the time they finally get it it out the engine/graphics are going to be horribly outdated... I tend to think GW2 will never succeed as a game.
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Jun 06, 2009, 05:41 AM // 05:41
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#49
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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It's possible they are using something similar to AION in character customization. I know Character customization is a key selling point to new MMO's coming out on the market. Champions Online seems to also have a good system down for customization.
Good find!
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Jun 06, 2009, 05:44 AM // 05:44
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#50
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Core Guru
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Quote:
Originally Posted by Back then
I'm not even convinced GW2 will ever be released. I tend to think funding will run out and NCSoft will drop the title, or with all the pending lawsuits against NCSoft, they'll just liquidate Anet's assets.
Think about it though, even if it does manage to see daylight... by the time they finally get it it out the engine/graphics are going to be horribly outdated... I tend to think GW2 will never succeed as a game.
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Nice troll attempt, too bad you made it really obvious because you probably could have gotten some good rage replies going.
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Jun 06, 2009, 06:14 AM // 06:14
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#51
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Krytan Explorer
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Quote:
Originally Posted by Lonesamurai
More so with Prophecies and weapons that were around in the betas
However its something that more recent skins have steered away from...
Its especially funny looking at some of the BIG sword/axe skins and then seeing them disappear when I look at my character from the right angle because they are only 1pixel
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I got a Fiery Blade Axe in eotn, I thought it was made of cardboard.
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Jun 06, 2009, 04:38 PM // 16:38
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#52
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Jungle Guide
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Quote:
Originally Posted by refer
Too bad they just can't just borrow some Sims technology for ultimate customization.
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customization is easy. I think all you got to do is store a 'morph target' in the 3d model and there you go, even use a slider with it. but the trouble with an mmo is probably memory, if you had 200 characters on screen with many different morphs you know it would start to be a strain on people's systems... we'll see but again I think GW2 won't be too radical, maybe more dyable emblems or something... but I mean if WoW and Age of Conan can't do great customization, you can expect GW2 is probably stuck in the same realm of limits...
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Jun 06, 2009, 04:59 PM // 16:59
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#53
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Frost Gate Guardian
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Quote:
Originally Posted by kunt0r
Nice troll attempt, too bad you made it really obvious because you probably could have gotten some good rage replies going.
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Ok but seriously, by the time they ever release GW2 the graphics are going to be considered bad and the engine is probably going to outdated compared to most games. I just foresee them having huge issues at launch, and if you've been keeping up with some of the new MMO's that have been released over the past few years, you'd know the single biggest game killer is a shitty launch.
That's what I'm expecting for GW2, a huge mess.
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Jun 06, 2009, 09:53 PM // 21:53
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#54
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Core Guru
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Quote:
Originally Posted by Back then
Ok but seriously, by the time they ever release GW2 the graphics are going to be considered bad and the engine is probably going to outdated compared to most games. I just foresee them having huge issues at launch, and if you've been keeping up with some of the new MMO's that have been released over the past few years, you'd know the single biggest game killer is a shitty launch.
That's what I'm expecting for GW2, a huge mess.
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Graphics/Engines don't get dated during development. You're picturing GW2's engine being set in stone 2 years ago and that it will be unchangeable and old by 2011.
GW went through many different major engine overhauls in the time I've known it. There was the very first iteration which was god awful, and you never saw it but I think there's some screenshots floating around still, the E3 2003 version which was a massive improvement, the BWE version which was even better and ran on DirectX8, the DirectX 9 version that came out 4 months after release, and even today there is a newer late-08 version which takes advantage of todays hardware. GW has one of the most scalable client/graphical engines ever made, and it's stood the test of time quite well.
GW2's client engine will be no different.
Last edited by Brett Kuntz; Jun 06, 2009 at 09:58 PM // 21:58..
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Jun 07, 2009, 12:06 AM // 00:06
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#55
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Hall Hero
Join Date: Aug 2005
Profession: E/
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You already called out the troll who has no idea what he's talking about. No reason to keep responding to him.
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Jun 07, 2009, 12:18 AM // 00:18
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#56
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Hall Hero
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Quote:
Originally Posted by Back then
Ok but seriously, by the time they ever release GW2 the graphics are going to be considered bad and the engine is probably going to outdated compared to most games.
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That certainly didn't stop WoW from becoming a monster, ja?
But honestly: if you're going to be an MMO you're gonna need as many players as you can get, and the low-end PC owners *always* outnumber the high-end.
Granted GW1 did some magic by being amazingly optimized while still looking good (and looking great with everything maxed out) but I don't think I'd be terribly upset if GW2 looked just a teensy bit "dated".
...but then again this is coming from someone who still plays Doom 2 and Thief D:
Quote:
Originally Posted by HawkofStorms
...No reason to keep responding to him.
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+1's, daaaawg!
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Jun 07, 2009, 01:04 AM // 01:04
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#57
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Forge Runner
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Quote:
Originally Posted by Back then
I'm not even convinced GW2 will ever be released. I tend to think funding will run out and NCSoft will drop the title, or with all the pending lawsuits against NCSoft, they'll just liquidate Anet's assets.
Think about it though, even if it does manage to see daylight... by the time they finally get it it out the engine/graphics are going to be horribly outdated... I tend to think GW2 will never succeed as a game.
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Go to youtube and search for Guildwars Beta/Alpha? Whatever... from 2002 http://www.youtube.com/watch?v=Zm0mWUh49g4, then try and google some screenshots from 2004 then look at the game now, Several engines are used during a games beta till the final one is release for the modern age, so no..the graphics engine won't be out dated. I still think GW looks like a modern game, and using common sense, one would think a 2nd game in the series would have better graphics, better then the already great looking ones in guildwars 1. Just like Kunt0r said, Nice troll attempt.
Quote:
Graphics/Engines don't get dated during development. You're picturing GW2's engine being set in stone 2 years ago and that it will be unchangeable and old by 2011.
GW went through many different major engine overhauls in the time I've known it. There was the very first iteration which was god awful, and you never saw it but I think there's some screenshots floating around still, the E3 2003 version which was a massive improvement, the BWE version which was even better and ran on DirectX8, the DirectX 9 version that came out 4 months after release, and even today there is a newer late-08 version which takes advantage of todays hardware. GW has one of the most scalable client/graphical engines ever made, and it's stood the test of time quite well.
GW2's client engine will be no different.
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Agreed, I never met anyone, or saw anyone who couldn't run guildwars at max graphics on a graphics card that was even a couple years older then the game itself. Best engine ever to come from a game. Its a shame theres still trolls that pick good games like this apart, not to mention picking apart a game that they didn't even see screenshots of or even played yet.
Last edited by Bob Slydell; Jun 07, 2009 at 01:13 AM // 01:13..
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Jun 07, 2009, 03:05 AM // 03:05
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#58
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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I hope GW2 has more customization than GW1. The only way to differentiate characters of the same class (besides a few armor skins) was to pick different skills from the 100s available. But the majority of them were useless, and there were a few builds that were so much better than the rest, that everyone uses the same builds and it gets boring.
PvE for the most part is so easy that the 'skill over time' doesn't really work, because for the most part, anyone part of an 8 man group can do well enough that how 'good' they are won't matter. I hope the customization in GW2 actually allows characters to be noticeably different and allows us to play them in unique yet still efficient ways.
And GW2 isn't in development longer than any other game, it was just announced much earlier than it should have been. But this was unavoidable given the mechanics that were introduced in GW:EN
Last edited by The Great Al; Jun 07, 2009 at 03:07 AM // 03:07..
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Jun 08, 2009, 03:27 PM // 15:27
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#59
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Forge Runner
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Quote:
Originally Posted by The Great Al
Ifew builds that were so much better than the rest, that everyone uses the same builds and it gets boring.
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It is a shame though, that nobody has the concept of originality in this game, I never use those stupid "everyone use this build cuz its good and if you don't you suck" builds.
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Jun 08, 2009, 05:12 PM // 17:12
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#60
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Jungle Guide
Join Date: Jan 2009
Location: US
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Quote:
Originally Posted by kunt0r
Graphics/Engines don't get dated during development. You're picturing GW2's engine being set in stone 2 years ago and that it will be unchangeable and old by 2011.
GW went through many different major engine overhauls in the time I've known it. There was the very first iteration which was god awful, and you never saw it but I think there's some screenshots floating around still, the E3 2003 version which was a massive improvement, the BWE version which was even better and ran on DirectX8, the DirectX 9 version that came out 4 months after release, and even today there is a newer late-08 version which takes advantage of todays hardware. GW has one of the most scalable client/graphical engines ever made, and it's stood the test of time quite well.
GW2's client engine will be no different.
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Plus don't game developers get access to the newest hardware before the public does anyways? They won't be dated then.
Graphics are mostly the smallest thing to consider anyways. A game could have great graphics but be a video card hog and suck as a game, or it could have "poor"/simple graphics but be really fun. I'll take the latter.
Quote:
Originally Posted by Chrisworld
Agreed, I never met anyone, or saw anyone who couldn't run guildwars at max graphics on a graphics card that was even a couple years older then the game itself. Best engine ever to come from a game. Its a shame theres still trolls that pick good games like this apart, not to mention picking apart a game that they didn't even see screenshots of or even played yet.
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Um... I CAN'T. I run my game at with low/off except for post processing and medium for textures.
Last edited by refer; Jun 08, 2009 at 05:16 PM // 17:16..
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